Projects
Tools
Approach
Some tools and methods I learned along the way that help me to design are: analyzing users, finding opportunities, (co-)creating new ideas, prototyping and visualizing. When designing, I usually hold on to the diamond model (which I think looks like an ice cream). By diverging and converging in each phase you allow yourself and your team to find the best possible solution that you might not have thought about at the start. Working iteratively, I can help start projects from scratch and improve existing products and experiences.
Within the design phases, specific tools are used depending on the situation. Here are the ones I'm familiar with:
Discover insights and create understanding Define target group, problem, opportunity Develop ideas and concepts Evaluate and decide on designs Simulate and show designs Production and ready to use context mapping cultural probes interviews mind maps observations questionnaires search areas SWOT analysis tech analyses collage list of requirements personas storyboards brainstorming brain drawing how-to metaphors c-boxing emotion measurement Harris profile interaction prototyping 3D-CAD modeling design drawing role-playing videos 3D-printing technical drawings testing
DISCOVER DEFINE DEVELOP EVALUATE ARTICULATE MANIFEST
Software I have used:
About
Nonsense
Projects
Tools
Approach
Some tools and methods I learned along the way that help me to design are: analyzing users, finding opportunities, (co-)creating new ideas, prototyping and visualizing. When designing, I usually hold on to the diamond model (which I think looks like an ice cream). By diverging and converging in each phase you allow yourself and your team to find the best possible solution that you might not have thought about at the start. Working iteratively, I can help start projects from scratch and improve existing products and experiences.
Within the design phases, specific tools are used depending on the situation. Here are the ones I'm familiar with:
Discover insights and create understanding Define target group, problem, opportunity Develop ideas and concepts Evaluate and decide on designs Simulate and show designs Production and ready to use context mapping cultural probes interviews mind maps observations questionnaires search areas SWOT analysis tech analyses collage list of requirements personas storyboards brainstorming brain drawing how-to metaphors c-boxing emotion measurement Harris profile interaction prototyping 3D-CAD modeling design drawing role-playing videos 3D-printing technical drawings testing
DISCOVER DEFINE DEVELOP EVALUATE ARTICULATE MANIFEST
Software I have used:
About
Nonsense
Projects
Tools
Approach
Some tools and methods I learned along the way that help me to design are: analyzing users, finding opportunities, (co-)creating new ideas, prototyping and visualizing. When designing, I usually hold on to the diamond model (which I think looks like an ice cream). By diverging and converging in each phase you allow yourself and your team to find the best possible solution that you might not have thought about at the start. Working iteratively, I can help start projects from scratch and improve existing products and experiences.
Within the design phases, specific tools are used depending on the situation. Here are the ones I'm familiar with:
Discover insights and create understanding Define target group, problem, opportunity Develop ideas and concepts Evaluate and decide on designs Simulate and show designs Production and ready to use context mapping cultural probes interviews mind maps observations questionnaires search areas SWOT analysis tech analyses collage list of requirements personas storyboards brainstorming brain drawing how-to metaphors c-boxing emotion measurement Harris profile interaction prototyping 3D-CAD modeling design drawing role-playing videos 3D-printing technical drawings testing
DISCOVER DEFINE DEVELOP EVALUATE ARTICULATE MANIFEST
Software I have used:
About
Nonsense
Projects
Tools
Approach
Some tools and methods I learned along the way that help me to design are: analyzing users, finding opportunities, (co-)creating new ideas, prototyping and visualizing. When designing, I usually hold on to the diamond model (which I think looks like an ice cream). By diverging and converging in each phase you allow yourself and your team to find the best possible solution that you might not have thought about at the start. Working iteratively, I can help start projects from scratch and improve existing products and experiences.
Within the design phases, specific tools are used depending on the situation. Here are the ones I'm familiar with:
Discover insights and create understanding Define target group, problem, opportunity Develop ideas and concepts Evaluate and decide on designs Simulate and show designs Production and ready to use context mapping cultural probes interviews mind maps observations questionnaires search areas SWOT analysis tech analyses collage list of requirements personas storyboards brainstorming brain drawing how-to metaphors c-boxing emotion measurement Harris profile interaction prototyping 3D-CAD modeling design drawing role-playing videos 3D-printing technical drawings testing
DISCOVER DEFINE DEVELOP EVALUATE ARTICULATE MANIFEST
Software I have used:
About
Nonsense
Projects
Tools
Approach
Some tools and methods I learned along the way that help me to design are: analyzing users, finding opportunities, (co-)creating new ideas, prototyping and visualizing. When designing, I usually hold on to the diamond model (which I think looks like an ice cream). By diverging and converging in each phase you allow yourself and your team to find the best possible solution that you might not have thought about at the start. Working iteratively, I can help start projects from scratch and improve existing products and experiences.
Within the design phases, specific tools are used depending on the situation. Here are the ones I'm familiar with:
Discover insights and create understanding Define target group, problem, opportunity Develop ideas and concepts Evaluate and decide on designs Simulate and show designs Production and ready to use context mapping cultural probes interviews mind maps observations questionnaires search areas SWOT analysis tech analyses collage list of requirements personas storyboards brainstorming brain drawing how-to metaphors c-boxing emotion measurement Harris profile interaction prototyping 3D-CAD modeling design drawing role-playing videos 3D-printing technical drawings testing
DISCOVER DEFINE DEVELOP EVALUATE ARTICULATE MANIFEST
Software I have used:
About
Nonsense
Projects
Tools
Approach
Some tools and methods I learned along the way that help me to design are: analyzing users, finding opportunities, (co-)creating new ideas, prototyping and visualizing. When designing, I usually hold on to the diamond model (which I think looks like an ice cream). By diverging and converging in each phase you allow yourself and your team to find the best possible solution that you might not have thought about at the start. Working iteratively, I can help start projects from scratch and improve existing products and experiences.
Within the design phases, specific tools are used depending on the situation. Here are the ones I'm familiar with:
Discover insights and create understanding Define target group, problem, opportunity Develop ideas and concepts Evaluate and decide on designs Simulate and show designs Production and ready to use context mapping cultural probes interviews mind maps observations questionnaires search areas SWOT analysis tech analyses collage list of requirements personas storyboards brainstorming brain drawing how-to metaphors c-boxing emotion measurement Harris profile interaction prototyping 3D-CAD modeling design drawing role-playing videos 3D-printing technical drawings testing
DISCOVER DEFINE DEVELOP EVALUATE ARTICULATE MANIFEST
Software I have used:
About
Nonsense
Projects
Tools
Approach
Some tools and methods I learned along the way that help me to design are: analyzing users, finding opportunities, (co-)creating new ideas, prototyping and visualizing. When designing, I usually hold on to the diamond model (which I think looks like an ice cream). By diverging and converging in each phase you allow yourself and your team to find the best possible solution that you might not have thought about at the start. Working iteratively, I can help start projects from scratch and improve existing products and experiences.
Within the design phases, specific tools are used depending on the situation. Here are the ones I'm familiar with:
Discover insights and create understanding Define target group, problem, opportunity Develop ideas and concepts Evaluate and decide on designs Simulate and show designs Production and ready to use context mapping cultural probes interviews mind maps observations questionnaires search areas SWOT analysis tech analyses collage list of requirements personas storyboards brainstorming brain drawing how-to metaphors c-boxing emotion measurement Harris profile interaction prototyping 3D-CAD modeling design drawing role-playing videos 3D-printing technical drawings testing
DISCOVER DEFINE DEVELOP EVALUATE ARTICULATE MANIFEST
Software I have used:
About
Nonsense
Projects
Tools
Approach
Some tools and methods I learned along the way that help me to design are: analyzing users, finding opportunities, (co-)creating new ideas, prototyping and visualizing. When designing, I usually hold on to the diamond model (which I think looks like an ice cream). By diverging and converging in each phase you allow yourself and your team to find the best possible solution that you might not have thought about at the start. Working iteratively, I can help start projects from scratch and improve existing products and experiences.
Within the design phases, specific tools are used depending on the situation. Here are the ones I'm familiar with:
Discover insights and create understanding Define target group, problem, opportunity Develop ideas and concepts Evaluate and decide on designs Simulate and show designs Production and ready to use context mapping cultural probes interviews mind maps observations questionnaires search areas SWOT analysis tech analyses collage list of requirements personas storyboards brainstorming brain drawing how-to metaphors c-boxing emotion measurement Harris profile interaction prototyping 3D-CAD modeling design drawing role-playing videos 3D-printing technical drawings testing
DISCOVER DEFINE DEVELOP EVALUATE ARTICULATE MANIFEST
Software I have used:
About
Nonsense
Projects
Tools
Approach
Some tools and methods I learned along the way that help me to design are: analyzing users, finding opportunities, (co-)creating new ideas, prototyping and visualizing. When designing, I usually hold on to the diamond model (which I think looks like an ice cream). By diverging and converging in each phase you allow yourself and your team to find the best possible solution that you might not have thought about at the start. Working iteratively, I can help start projects from scratch and improve existing products and experiences.
Within the design phases, specific tools are used depending on the situation. Here are the ones I'm familiar with: Discover insights and create understanding Define target group, problem, opportunity Develop ideas and concepts Evaluate and decide on designs Simulate and show designs Production and ready to use context mapping cultural probes interviews mind maps observations questionnaires search areas SWOT analysis tech analyses collage list of requirements personas storyboards brainstorming brain drawing how-to metaphors c-boxing emotion measurement Harris profile interaction prototyping 3D-CAD modeling design drawing role-playing videos 3D-printing technical drawings testing
DISCOVER DEFINE DEVELOP EVALUATE ARTICULATE MANIFEST
Software I have used:
About
Nonsense
Projects
Tools
Approach
Some tools and methods I learned along the way that help me to design are: analyzing users, finding opportunities, (co-)creating new ideas, prototyping and visualizing. When designing, I usually hold on to the diamond model (which I think looks like an ice cream). By diverging and converging in each phase you allow yourself and your team to find the best possible solution that you might not have thought about at the start. Working iteratively, I can help start projects from scratch and improve existing products and experiences.
Within the design phases, specific tools are used depending on the situation. Here are the ones I'm familiar with: Discover insights and create understanding Define target group, problem, opportunity Develop ideas and concepts Evaluate and decide on designs Simulate and show designs Production and ready to use context mapping cultural probes interviews mind maps observations questionnaires search areas SWOT analysis tech analyses collage list of requirements personas storyboards brainstorming brain drawing how-to metaphors c-boxing emotion measurement Harris profile interaction prototyping 3D-CAD modeling design drawing role-playing videos 3D-printing technical drawings testing
DISCOVER DEFINE DEVELOP EVALUATE ARTICULATE MANIFEST
Software I have used:
About
Nonsense
Projects
Tools
Approach
Some tools and methods I learned along the way that help me to design are: analyzing users, finding opportunities, (co-)creating new ideas, prototyping and visualizing. When designing, I usually hold on to the diamond model (which I think looks like an ice cream). By diverging and converging in each phase you allow yourself and your team to find the best possible solution that you might not have thought about at the start. Working iteratively, I can help start projects from scratch and improve existing products and experiences.
Within the design phases, specific tools are used depending on the situation. Here are the ones I'm familiar with: Discover insights and create understanding Define target group, problem, opportunity Develop ideas and concepts Evaluate and decide on designs Simulate and show designs Production and ready to use context mapping cultural probes interviews mind maps observations questionnaires search areas SWOT analysis tech analyses collage list of requirements personas storyboards brainstorming brain drawing how-to metaphors c-boxing emotion measurement Harris profile interaction prototyping 3D-CAD modeling design drawing role-playing videos 3D-printing technical drawings testing
DISCOVER DEFINE DEVELOP EVALUATE ARTICULATE MANIFEST
Software I have used:
About
Nonsense